Oh and also: once i had 3 cities (all underground), I put the seed in my weakest/furthest away city, the root in the next, and the heart in my throne city. Oh and make good use of those teleport improvements! put them close to your seed/heart/root. It might be worth placing a defended outpost or two on the surface between the underground passage and Turiel's domain because, like a dope, Turiel could have walked past but instead he sieged my outpost for like 5 turns with 6 stacks when i had only 5 turns left on my countdown. Then i started my countdown immediately and Turiel's forces never even reached me. Then Nimue (ally) started a Nature countdown (I had my Order countdown ready to go but couldn't once Nimue started), but after ~8 turns they failed it too. At one point Turiel reached the Order countdown and i began mobilizing to pillage the closest improvement, but he paused at 12 turns remaining and i guess the invading neutral army pillaged him (didn't have line of sight, so i dont know exactly what happened). i picked the pyroclastic boon (where enemy provinces blow up every couple of turns). ![]() ![]() Like others have said, I went underground and played very defensively and focused on knowledge.
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